Trying to get perfect spell immunity..
Hello. I've been trying to get perfect spell immunity for a while now, with monk as one of the professions (its possible with ranger/elementalist, but I dont want that)
So, 1st off, obsidian flesh wont help me. Too long of a recharge for a monk, and a monk has nothing to deal with that.
Spell breaker.. at 16 divine favor, it lasts 18 seconds, has a 45 sec recharge.
With a +20% enchanting weapon, and blessed aura, its possible to get it to be on 30 sec, off 15. So I need to get the last 15 sec with my other profession..
Ranger - serpents quickness - works, barely enough time to keep spell breaker up, but serpents quickness doesn't recharge in time for the next use..
Mesmer - arcane echo. Works with time to spare, but the recharge after arcane echo is used.. 30 sec recharge once the spell is gone from arcane echo. Too long.. it would work if recharge on echo was reduced to 25, but its barely too long.
So, can anyone figure out a way to do it? (solo.. I understand that it is possible to use arcane mimicry and have a second person with spell breaker standing next to you, I don't want that)
Thanks for your help,
~Fermion~
Just figured I'd elaborate on R/E perfect spell immunity. With high wilderness survival, its possible to put down a single quickening zepher, and then immediately use serpents quickness. The zepher can die now. Serpents recharges, you can use it while it is still in effect, making the recharge 30 sec. Serpents can last 31 seconds, so you can keep doing that forever. In between casts of serpents, you can use obsidian flesh, and with high earth magic and a enchanting mod on your weapon, that will be plenty to keep obsidian flesh up forever. Theres no good way to heal, though. So its effective, but requires quite a bit of messing around with skills, and watching for when serpents ends, and its fairly useless.
R/Mo doesn't work the same way because Spellbreaker is DF linked.
Last edited by Fermion; Dec 29, 2005 at 10:14 PM // 22:14..
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